AI Insights · Timothy · January 2023
Top 5 io Games Performance in Switzerland Q4 2022
In Q4 2022, top io games in Switzerland showed varied trends in weekly downloads, revenue, and active users. Detailed insights reveal notable performances.
In Q4 2022, the top io games on a unified platform in Switzerland exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed breakdown of the performance of the top 5 io games, based on data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps had an interesting quarter. Weekly revenue peaked at approximately $86 in mid-October and saw a slight decline towards the end of the year, closing at around $44 in the last week of December. Weekly downloads experienced a significant spike, rising from 2.1K at the end of September to 5K by the end of December. The game also saw an increase in weekly active users, growing from 18.6K to 28K over the same period.
Paper.io 2 by Voodoo also showed notable performance. Weekly revenue saw a peak at $145 in the last week of December, up from $15 at the end of September. Weekly downloads followed an upward trend, starting at 754 and reaching 3.3K by the end of December. Active users grew steadily, culminating at nearly 11.9K in the final week of December.
Hole.io, another Voodoo game, had a steady revenue stream, peaking at $231 in early October before stabilizing around $149 by the end of December. Weekly downloads saw a gradual increase from 1.4K to nearly 3K. Active users also increased, starting at about 9.5K and reaching 13.8K by the end of the quarter.
slither.io from Lowtech Studios LLC had a modest revenue performance, with weekly figures fluctuating between $4 and $19 throughout the quarter. Weekly downloads saw a notable peak at 2.1K in the last week of December, up from 1.5K at the end of September. Active users exhibited a similar trend, closing the quarter at 16.5K, up from 14.8K.
State.io - Conquer the World by AI Games FZ saw its weekly revenue peak at $167 in the final week of December, up from $107 at the start of the quarter. Weekly downloads remained relatively stable, peaking at 1.7K in the last week of December. Active users also increased, from 5.3K at the end of September to 6.5K by the end of December.
These trends highlight the dynamic nature of the io games market in Switzerland. For more detailed insights, visit Sensor Tower.